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by D.W. Lundberg

Showing posts with label GEORGE LUCAS. Show all posts
Showing posts with label GEORGE LUCAS. Show all posts

Saturday, January 16, 2016

... FOR "CINEMA STAPLES AND THE MYSTERY OF THE MAGICALLY BENDING WRIST"

Method acting is a serious craft. It requires you to commit completely to a role, to surrender to it, to take on every quality and mannerism of the character you're playing - in essence, you "become" the character, inside and out. Developed by Konstantin Stanislavski during the years 1911-1916, then later cultivated by "star" practitioners such as Stella Adler and Lee Strasberg, "The Method," as it's called, emphasizes the importance of emotional truth, conveyed internally and externally by the actor. Yet the demands of immersing yourself that deeply into the mind of a character can also have its negative effects, often to the detriment of your own health or sanity. Famous examples of actors taking their "Method" to the extreme include Marlon Brando, who confined himself to a hospital bed for an entire month to prepare for his role as a paraplegic in The Men (1950); Robert De Niro, who gained a whopping 64 pounds to play aging boxer Jake LaMotta in Raging Bull (1980); and Daniel Day-Lewis, who never moved from his wheelchair during the entire six-week shoot for My Left Foot (1989), learned how to track and kill his own food for The Last Of The Mohicans (1992), and caught a slight case of pneumonia while shooting Gangs Of New York (2002) because he refused to wear clothes that were untrue to the period.

The authenticity of these performances aside, there are limits, of course, to how much an actor is willing to sacrifice for his art. To play a character who returns from the dead, for example, it's probably unnecessary for anyone to die and be resuscitated in order to achieve the "emotional truth" of the moment (that's what the Internet was invented for, people!). The same goes for trying to relive a past sexual or childhood trauma, or resorting to actual drug use for a part, which any medical processional will tell you, is likely to cause more psychological and physical damage than it's probably worth. (I am reminded of a scene from 1976's Marathon Man, in which Dustin Hoffman kept himself awake for three days straight to accurately portray his character's disorientation and terror. When co-star Laurence Olivier heard this, he told Hoffman, "Why don't you just try acting?")

Thursday, May 7, 2015

... FOR "MOVIE COINCIDENCE(S) OF THE DAY #10 - MOVIE TRAILERS, 2015 EDITION"

Last week, we spoke a bit about the current state of advertising in Hollywood - specifically, how film distributors have figured out a way to tease the trailers for upcoming films, of all things, only to fall prey to Internet hackers and piracy. What we didn't talk about, though the topic certainly merits some discussion, is how these trailers seem to be advertising for films you may have already seen on the big screen. And I'm not just talking about sequels repeating the vices and virtues of their respective originals, as is so often the case. I'm talking about specific shots or sequences lifted from previous blockbusters. They just might be too subtle for anyone to notice them.

There's Marvel's Avengers: Age Of Ultron, of course, which just opened to $191 million in the U.S. (and crossed the $631-million mark at the box office worldwide). But while you can expect the sequel to the Third Most Successful Film Of All Time to continue many of the MCU's long-standing traditions - sequel baiting, mystical doodads, killing off major characters only to bring them back in future installments - there's a moment, approximately 1:30 into the third and final trailer for Age Of Ultron, that should be instantly familiar to fans of The Matrix Reloaded:

Monday, April 27, 2015

... FOR "MARKETING PLOYS AND THE TEASER FOR THE TEASER FOR THE TRAILER FOR THE MOVIE YOU'RE DYING TO SEE"

Could someone please tell me when trailer-worship became an actual thing? By "trailer," of course, I mean "a short promotional film composed of clips showing highlights of a movie due for release in the near future," as Dictionary.com defines it, and by "worship" I mean "people completely losing their s#@% over two minutes of random footage for a movie that probably hasn't even finished shooting yet." Most unsettling is the fact that you no longer need to venture down to your local theater to view these trailers in all their big-screen glory, as was the case in my day. Now, you can download the latest trailers onto your computer, or access them on YouTube or some attention-seeking celebrity's Facebook or Twitter feed, to your heart's content.

As if that weren't enough, we have now reached a point where studios have started releasing trailers for their trailers - 30-60-second teasers for full-length previews soon to debut on TV or the web. I first noticed this during the build-up to Star Trek Into Darkness (2013), when Paramount rolled out this minute-long teaser on December 6th, 2012:

Monday, October 20, 2014

... FOR "COINCIDENCES AND CROSSOVERS" (OR, "THAT TIME YOUR FAVORITE CHARACTER FROM SOME OTHER MOVIE ALSO POPPED UP IN...")

Our previous post on Disney's Maleficent leaned a little on the heavy side, so today I thought we'd try something lighter and more trivia-centric...

Watching Collateral the other night, I was struck again by the simplicity of its script, the amazing clarity of its high-def digital photography, the way Michael Mann is able to wring supple, nuanced performances from his two stars, Tom Cruise and Jamie Foxx, and... holy crap, is that Jason "Lock, Stock and Two Smoking Barrels" Statham switching briefcases with Tom Cruise at the beginning of the movie? Or did my eyes just deceive me? The man may only show his face for about 15-20 seconds or so, but... yep, a quick scan of IMDb shows that Statham is indeed in the movie (credited only as "Airport Man"). My interest piqued, I check IMDb again, and see that Statham's Collateral cameo comes only one year after The Italian Job (2003) and two years after The Transporter (2002). So he'd already made a name for himself by the time 2004 rolled around - why such a bit part in an otherwise major motion picture? Was it a favor to the director? A favor to Cruise? A way of passing the baton from one action hero to another?

Wednesday, July 31, 2013

... FOR "CINEMA STAPLES AND THE MYSTERY OF THE RECYCLED CAMERA SHOT"

Making movies is hard. In fact, with so many factors at play - script, acting, editing, costume and set design, cinematography, not to mention escalating budgets and ever-tightening production schedules - it's a wonder studios manage to churn out coherent films at all. It takes an enormous amount of talent and patience and all-around singularity of vision to pull off what most directors do; that much is to be admired. Like the rest of us, though - those burdened by countless responsibilities throughout the course of our days - they are only human, and prone to make mistakes. Continuity errors, say - the placement of objects or actors mismatched from one camera shot to the next. Or repeated auditory motifs, which not only hearken back to Hollywood's long and illustrious past but also take us out of the movie itself - so that, when we hear them, we are self-consciously aware that what is unfolding before us is, in fact, only a movie.

The process of editing a film might also pinpoint mistakes not evident during actual production. A missing close-up or establishing shot, for instance, which would otherwise clarify narrative action. A director is then faced with a number of choices: one, he can rustle up the necessary approvals and crew to travel back and get that shot; two, he can skip the shot entirely, and risk confusing his audience; or three, he can find a suitable replacement shot, preferably of something already filmed. Most directors, because of time and money constraints, will often re-use or alter specific shots to suit their particular needs. Let's call this the mystery of the recycled camera angle - a repeated shot, used twice within the same film, to cover up a piece of missing footage.

Thursday, May 9, 2013

... FOR "CINEMA STAPLES: INTRODUCTION AND THE WILHELM SCREAM"

So we spoke about continuity errors last week, and how they permeate even the biggest blockbuster behemoths - including, but not exclusive to, Steven Spielberg's Jurassic Park. My point, of course, was not to poke fun at Jurassic Park, or sway your opinion of it in any way (for the record, I still think it's a slam-bang piece of commercial entertainment, with special effects that continue to impress to this day). I simply wanted to spotlight one of the more common types of film flubs we so often take for granted, and maybe open your minds to the filmmaking process as a whole.

Some call this nitpicking. I respectfully disagree. I think becoming more acutely aware of what you're watching only enhances the movie-going experience, enriches it, makes you an active part of it. Plot holes, camera angles, lighting styles, musical compositions, mise-en-scène - all these are part of the cinematic language as we know it, and understanding what they are and how they apply to specific films only helps our appreciation to grow.

Thursday, January 17, 2013

... FOR "MONDO MOVIE MADNESS" (OR, "THE MODERN-DAY MOVIE POSTER AS ART")

If you've never been acquainted with the Mondo Gallery in Austin, TX, then you'd do well to acquaint yourself. An offshoot of the Alamo Drafthouse Cinema chain (est. 1997), the Gallery enlists world-class artists to re-create posters for movies old and new - and then sells them (if you can nab 'em) online, at $35 to $100 a pop. (Posters are created as one-offs and sell out fast, via Facebook and Twitter feeds; buyers often re- sell their purchases on eBay, but at three times the original cost.)

Styles range from comic book designs to collages. And each and every one is a knockout - clever re- imaginings of popular (and not-so popular) films, unburdened by studio mandates or movie star egos. For brevity's sake, I've decided to share some of my favorites below, but really, if you consider yourself a serious film buff, or at least have a moment to spare, then it's worth perusing their extensive back catalogue at www.mondoarchive.com. Click on each poster below to make bigger:

Saturday, April 28, 2012

... FOR "CG ATROCITIES" (CONTINUED)

An addendum to last week's post, on the horrors of excessive CGI in modern blockbuster cinema.


One of the things you'll notice when watching George Lucas's recent Star Wars prequels is that the guy is clearly infatuated with all the newfangled technology at his disposal. This is certainly one of the reasons why so many people tend to reject The Phantom Menace, Attack Of The Clones and Revenge Of The Sith on an intellectual level. It's the opposite of what made the original trilogy so special in the first place, when Lucas was basically forced to invent the FX that would kowtow to the stories he wanted to tell.
 
Especially depressing during Clones and Sith is George's insistence on using digital stuntmen to punctuate his action sequences. Long before the days of Luke Skywalker, apparently, the Jedi had the power to transform into hokey cartoon versions of themselves while doing somersaults through the air. Pretty cool, right? For someone as old- fashioned as myself, however, this is the equivalent of those Adventures Of Superman serials of the 40s, when actor Kirk Alyn would literally morph into a hand-drawn Man of Steel when flying. Which is to say, if you can't make it look right, why bother trying at all?


Thursday, April 19, 2012

... FOR "CG ATROCITIES (AND THOSE WHO COMMIT THEM)"

Confession: I don't care much for CGI. At least not in the way most filmmakers tend to use it these days, which is too much and too often. Like any cinema tool – music, art direction, cinematography, editing, costume design, even A-list actors – special effects should always be used as a means to support a story, not as the focus of it. And it's a shame how so many people have apparently lost sight of that.

Granted, it's a tricky mix to get just right. While some directors seem to get it (Steven Spielberg, Christopher Nolan, even pre-Avatar James Cameron spring to mind), others have simply lost the ability to rely on anything else (cough-George Lucas-cough). We've come a long way since the days of Jurassic Park and Terminator 2, when CGI still had the power to shock and surprise us - to make the fantastical seem fathomable. Now that anything and everything can be accomplished via CGI, from exploding planets to spaceships to kitchen utensils to tabletops, my question is: Should it?