Some call this nitpicking. I respectfully disagree. I think becoming
more acutely aware of what you're watching only enhances the movie-going experience, enriches it, makes you an
active part of it. Plot holes, camera angles, lighting styles, musical
compositions, mise-en-scène - all these are part of the cinematic language as
we know it, and understanding what they are and how they apply to specific
films only helps our appreciation to grow.
And so, I propose another project, in which we'll tackle - one bite-sized
morsel at a time - some of the many clichès and cinema staples that run through
virtually every film, whether you're consciously aware of them or not. These
will be kept mercifully brief, as to avoid that back-to-school,
self-congratulatory feel I try so hard to avoid here at FTWW. Other blogs already
do that, and do it well. Hopefully, though, we can learn a little something and
have some fun while we're at it.
We begin today with a cinema staple you've no doubt encountered many
times on your movie-going travels, even if you never realized there was an
actual term for it. It's called the Wilhelm Scream, a generic sound effect
often used when a character "is shot, falls from a great height, or is
thrown from an explosion." Click on the player below to reacquaint
yourself with the sound:
Recorded in 1951 by actor Sheb Wooley (for the Western Distant Drums), the Scream has been re-used
hundreds of times since, most notably during the Star Wars and Indiana Jones films. (Sound designer Ben Burtt named
the Scream after Private Wilhelm in The
Charge At Feather River [1953], who emits the sound as he's shot in the leg
with an arrow.) Here, via YouTube, is a sampling of the Wilhelm's many
appearances:
Right now you may find yourself asking, "Well, that's nifty
and all, but why use the same sound effect over and over again? What's the
point?" To which there are two possible responses: One, it's a nostalgia
thing (as in, "Hey, they used it for Star
Wars. And what's good enough for Star
Wars is good enough for me!"), and two, it helps cut down on production
costs. Foley artists are paid to create incidental noise for film, TV and video
games during post-production, which includes anything from footsteps to thunderstorms
to ice sloshing around in a glass to, yes, the shouts of a man falling from a great
height or being thrown from an explosion. Why not shave a few bucks off your
budget and use a sound that's readily accessible?
They've even managed to squeeze the Scream into TV commercials as of late. Can you hear it?
For previous articles highlighting other films flubs and movie maxims (or, as we like to call them, Staples of the Cinema), head on over here, here, here, and also here.
They've even managed to squeeze the Scream into TV commercials as of late. Can you hear it?
For previous articles highlighting other films flubs and movie maxims (or, as we like to call them, Staples of the Cinema), head on over here, here, here, and also here.
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