Even so, we skipped seeing Ralph in theaters - sometimes, it's hard to tell what will and what won't be worth the $40 family trip to the movies - but I imagine it plays just as well at home as it did on the big screen. Disney's 52nd Animated Classic basically does for video games what Toy Story did for toys, with clever cameos and in-jokes for old-school and hardcore gamers alike, and a sugar-sweet story at its center. What I like most about it, though, are the vocal performances - namely from its two main stars, whom you wouldn't normally associate with kid-friendly fare.
Monday, May 27, 2013
... FOR "CARTOON/CELEBRITY DOPPELGÄNGERS"
Even so, we skipped seeing Ralph in theaters - sometimes, it's hard to tell what will and what won't be worth the $40 family trip to the movies - but I imagine it plays just as well at home as it did on the big screen. Disney's 52nd Animated Classic basically does for video games what Toy Story did for toys, with clever cameos and in-jokes for old-school and hardcore gamers alike, and a sugar-sweet story at its center. What I like most about it, though, are the vocal performances - namely from its two main stars, whom you wouldn't normally associate with kid-friendly fare.
Thursday, May 9, 2013
... FOR "CINEMA STAPLES: INTRODUCTION AND THE WILHELM SCREAM"
Some call this nitpicking. I respectfully disagree. I think becoming
more acutely aware of what you're watching only enhances the movie-going experience, enriches it, makes you an
active part of it. Plot holes, camera angles, lighting styles, musical
compositions, mise-en-scène - all these are part of the cinematic language as
we know it, and understanding what they are and how they apply to specific
films only helps our appreciation to grow.
Subscribe to:
Posts (Atom)